Use your own phone to manipulate and move virtual objects. Physics and user interface are provided by auggle game engines.
Using your phone, capture images and real world objects with your friends and bring them into your auggle playspace.
With the lightweight auggle viewer, see virtual objects appear before you right there in your own room.
auggle's inexpensive phone-derived camera and phone-derived motion sensors register virtual objects in your real world.
Dominant waveguide optical designs for AR are difficult to manufacture and offer limited field of view.
auggle uses molded reflective optics and high performance beam splitters to deliver a wide field of view, low-cost and compact bird bath design.
Attempts to produce eyewear designs for fashion conscious adults who want a new professional mobile platform have failed.
auggle frees kids from sitting still in front of screens by delivering revolutionary, active ROOM-SIZED play experiences for kids age 7-13.
Spatial mapping modeling the real world requires expensive, power hungry hardware.
auggle uses an actual smartphone camera and the open source registration software that underpins Google's ARcore to accurately place virtual auggle objects in the real world.
The idea of replacing phones and laptops for productivity applications has created insurmountable UI challenges.
auggle uses your phone as a simple controller to move and interact with the life-sized virtual objects you create.
auggleworks is a focused business with a well-positioned product and price point in the correct initial market segment.
The company was formed by people who remember fundamental, elemental play and want to return control of play to kids to reawaken the tradition of games building blocks, hide and seek.
The auggle viewer grew out of a prototype design used in a high end lab focused on developing holographic optics for smart glasses.
The auggleworks team includes product designers, software developers and electronics experts who are working with smartphone electronics manufacturers and game and experience designers to give kids aged 7-13 an unprecedented platform for fun and creativity.
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